Working at The Wild Gentlemen

Position: Game Designer & Writer
Project: WILD Tactics - XCOM-like PC game


Narrative Design and Dialogues

  • Outlining the main storylines
  • Crafting the Main Missions that lead the player through the story with tactical gameplay
  • Integrating a diverse, ensemble cast of characters into the narrative
  • Writing the dialogues for the Main Missions and the tutorial
  • Writing barks
  • Scripting and Storyboarding cutscenes

Character Abilities

  • Deconstructing multiple games with tactical combat and unique character skills
  • Designing Hero abilities with focus on colorful strategic options
  • Documenting the design specifications in Google Sheets
  • Testing the abilities in combat
  • Balancing the impact and limitations of each ability based on the data from testing

Level Design

  • Sketching up various levels focusing on tactical movement, attack, and defense possibilities
  • Deconstructing level design in games with similar tactical combat
  • Constructing player paths through the levels
  • Prototyping layout options in Unity
  • Placing enemies, player spawnpoints, and covers on the levels
  • Collaborating with the 3D environment artist
  • Testing and iterating on level layouts

Character Relationship System

  • Defining the vision for meaningful relationship mechanics in a tactical combat game
  • Brainstorming possible flows for a dynamic system with constantly changing relationships
  • Designing buffs, debuffs, rewards, and penalites for good and bad relationships
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