Working at Gameloft

Position: Game Designer
Project: Dragon Mania Legends - Live Ops Creature Collection Mobile Game


New Event: Dragon Grid

  • Brainstorming a new event with lite-rpg puzzle gameplay
  • Deconstructing multiple games with similar mechanics
  • Prototyping the levels in Unity with the feature's coder
  • Documenting the design specifications in Confluence based on the results of the prototype
  • Defining the art direction with the 2D/3D artists to fit into the overall theme of the event
  • Tracking and reviewing the asset creation using Jira from concept to final assets
  • Collaborating on the narrative structure and story progression of the event with the senior narrative designer
  • Testing the balance and difficulty reporting my findings to the game economy designer

Collectible IAP feature

  • Blending new and old UI elements to keep production costs manageable
  • Designing a new reward flow accommodating the monetization team's strategy
  • Adapting the purchase flow to a collectible IAP set in collaboration with the product managers
  • Reviewing the concept art and asset creation to fit the premium theme
  • Planning a sustainable production pipeline for future iterations of the feature

Maintaining established Events

  • Iterating main events using previous documentation
  • Pitching the narrative synopsis to the senior narrative designer
  • Selecting the theme based on the product managers' LiveOps calendar
  • Followed the feature from pre-production to release
  • Briefing artists on asset requirements
flesch.tunde@gmail.com
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